![]() ![]() Those who want to make money from combat will also probably enjoy the bounty system, as if you have a police license with a race any ship that kills that race's ship will give a bounty upon destruction. Also, weapon fire is usually faster, and ship size is not quite as vital as in Xtended, which means smaller ships have a good chance against larger ships when piloted by the player. It works on AP, which means it runs slightly better, and the speeds are increased on many ships, causing M3's to be 200-300 speed on average, while Xtended is at the default speeds. On the other hand, for those who like combat, especially fighter combat, XRM is probably better. Also, there are more sectors outside of racial control that you can move through after the universe starts opening up. Additionally, the ability to make any ship bail and the boost to equipment drop rates makes piracy more lucrative before the level you'd need marines. ![]() Similarly, I suggest Xtended for pirates(but not yaki) You can make all pirates friendly, and they seem to place a lot more pirate bases all around. Between the ability to make all pirates friendly and the extended salvaging options (Shields/weapons drop more often from wrecks, and ships can bail when hit by anyone, not just the player, allowing for you to swoop in after a big battle and collect). If you prefer to be a relatively combat-free type, I suggest Xtended. Sorry to ressurect this thread, but having played a ton of both (and because I'm currently reinstalling x3 at a wopping speed of 200kbs a second), I have my own opinions.īoth mods are good, and add in a lot of new ships/strategies for combat, but there are some pretty big differences overall, particularly for playstyle.
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